package map.spawnStation.stationListeners;

import logic.common.player.Player;
import logic.status.AbsChangedEvent;
import map.spawnStation.SpawnStation;

public class StationPointsChangedEvent extends AbsChangedEvent {
	
	protected SpawnStation station;
	protected float newPoints;
	protected Player player;
	
	public StationPointsChangedEvent(SpawnStation station, float newPoints, Player player) {
		this.station = station;
		this.newPoints = newPoints;
		this.player = player;
	}
	
	public SpawnStation getStation() {
		return station;
	}
	
	public float getNewPoints() {
		return newPoints;
	}
	
	public Player getPlayer() {
		return player;
	}
}